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Jess Seto
Jess Seto
Concept Designer at Funcom
Raleigh, United States

Skills

2D AnimationArt DirectionConcept ArtConcept DesignIllustrationStoryboarding3D Animation3D ModelingRigging

Software proficiency

Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
ZBrush
ZBrush
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Productions

    • Video Game
      Dune: Awakening
    • Year
      2025
    • Role
      Concept Artist
    • Company
      Funcom
    • Board & Card Games
      Our Brilliant Ruin
    • Year
      2024
    • Role
      Concept Artist
    • Company
      Studio Hermitage
    • Video Game
      Conan Exiles
    • Year
      2018
    • Role
      Concept Artist
    • Company
      Funcom

Experience

  • Senior Concept Artist at Funcom
    Durham, US
    April 2022 - Present

    -Worked on “Conan Exiles” and “Dune: Awakening”

    -Designed characters, environments, building sets, emblems, and props

    -Using Photoshop, created sketches to final design detailed image boards for 3D artists to work from

    -Able to adapt to different art directions

    -Additional responsibilities included color keys, designing menu screen illustrations, cinematic design, paintovers for feedback, and collaborating with fellow concept artists to complete image boards

  • Concept Artist at Studio Hermitage
    Cary, United States of America
    May 2023 - June 2023

  • Illustrator at Guildhouse Games LLC
    Yardly , United States of America
    March 2023 - April 2023

  • Concept Artist at Powerhouse Animation Studios, Inc
    Austin, United States of America
    April 2022 - May 2022

  • Guildhouse Games LLC at Illustrator
    Yardly , United States of America
    January 2021 - March 2021

    -Produced full-color digital trading card game illustrations

    -Able to produce digital illustrations optimized for both online and print display

  • Concept Artist at Astral Clocktower Studios
    Mount Joy, United States of America
    October 2019 - May 2021

    -Create concepts for various projects as assigned. Concept work would range from, but are not limited to environments, characters, and props.

    -Create detailed model sheets for artists to work from

    -Create environments, characters, objects, atmospheres and the general style to provide practical content that direct and indirect groups can capitalize on

    -Develop visual guides and targets that can then be executed on by a development team

    -Make any necessary changes to ensure that the work is in keeping with the artistic vision

    -Produced additional illustrations for marketing and UI

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